Nvidia’s only GeForce announcements this year were about software improvements.
For the first time in years, Nvidia declined to introduce new GeForce graphics card models at CES. CEO Jensen Huang’s characteristically sprawling and under-rehearsed 90-minute keynote focused almost entirely on the company’s dominant AI business, relegating the company’s gaming-related announcements to a separate video posted later in the evening.
Instead, the company focused on software improvements for its existing hardware. The biggest announcement in this vein is DLSS 4.5, which adds a handful of new features to Nvidia’s basket of upscaling and frame-generation technologies.
DLSS upscaling is being improved by a new “second-generation transformer model” that Nvidia says has been “trained on an expanded data set” to improve its predictions when generating new pixels. According to Nvidia’s Bryan Catanzaro, this is particularly beneficial for image quality in the Performance and Ultra Performance modes, where the upscaler has to do more guessing because it’s working from a lower-resolution source image.


